It expands support for the evolving Material 3 specification with several new components and a number of bug fixes, and includes new features targeted at tablet and desktop developers, including iPad handwriting support, text grouping, and trackpad support.
This release also includes Dart 2.18, which introduces FFI support for libraries and code written in Swift or Objective-C.
In addition to the improvements in version 3.3 itself, the team has been hard at work on Impeller, a new next generation rendering engine. Impeller is a significantly redesigned core of Flutter, replacing the previous Skia code with a runtime that takes full advantage of modern hardware-accelerated graphics APIs such as Metal on iOS and Vulkan on Android. Impeller provides smooth animations, greatly raising the bar for what applications can expect from a cross-platform framework (most notably, Impeller completely eliminates the need to compile shaders at runtime – a common source of framerate drops for Flutter applications today). The Impeller is now available as a preview for iOS. It doesn’t require any changes to the code other than enabling the flag.
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