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Giving Personality to Procedural Animations using Math

I’ve made quite a bit of progress since the last update, and since one of the things I worked on was some procedurally animated characters, I decided to make a video about the subject. In particular, this video highlights the entire process from initial motivation, to the technical design, technical analysis, and game design considerations.

Math animations made using the community-maintained version of manim:


  • 0:00 intro
  • 1:43 second order systems
  • 7:03 implementation
  • 8:55 testing
  • 9:50 stability
  • 13:30 conclusion