Alexey Soshin, the author of “Kotlin Design Patterns and Best Practices”, sits down with Sebastian to discuss the factory design pattern – a creational design pattern popularized by the “Gang of Four” book “Design Patterns: Elements of Reusable Object-Oriented Software”. Alexey guides Sebastian through the ins and outs of the pattern, and they discuss benefits, naming conventions, and more.
Mobile App Development Best Practices – 28.09
iOS Decodable CoreData: A Proof-of-Concept for Building Offline-First iOS Apps The Future of Accessing User Location in SwiftUI Create SPM...
What is Dependency Injection
The primary goal of dependency injection is to reduce the coupling between components by removing the dependency resolution responsibility from...
Dependency Management in a Multi-Module Project – THIS Is How You Need to Do It
⭐ Learn how to make apps scale with a multi-module architecture.
Raspberry Pi 5 microcomputer unveiled
At launch, the Raspberry Pi 5 will come with several RAM options: $60 for the 4GB version and $80 for...
Cashew – Personal finances on Flutter
Cashew is a full-fledged, feature-rich application designed to empower users in managing their finances effectively. Built using Flutter – with...
Mobile App Development Best Practices – 27.09
Swipe Actions from Scratch, Effective code reviews for Android developers, WebP exploit and more!